User blog:NovaTsukimori/Love Unbound Sneak Peek: The Gesshoku Spells and Traps

As a sequel to yesterday's blog on Gesshoku, now to the Spell and Trap Cards of the set.

If you need set up, Gesshoku - Bridge can Summon any Gesshoku directly from your Deck, provided you have one on the field, giving you 2 monsters to use its other effect, or to instantly Fusion, Synchro, or Xyz Summon. Speaking of which, Gesshoku Fusion will be your primary method of Fusion Summon. And if your opponent has any monsters stronger than your own on the field, you can Fusion Summon using monsters from your Graveyard, similar to. If you Fusion Summon Gesshoku - Beowulf, he can search for any Gesshoku Spell Card needed. Now as I stated in the previous article, Gesshokuryu tend to rely on being Summoned from the Graveyard. Gesshoku - Rinne and Gesshoku - City of the Crimson Eclipse are two cards to get your Gesshoku monsters from the Graveyard. Alternatively, if you have a Gesshoku in your Graveyard and you want to use its Pendulum Effect, City of the Crimson Eclipse can place that card in your Pendulum Zone. And oh look! It's a Crimson Eclipse card, so you can use it in conjunction with some Blood Moon cards to get it to your field quickly. Finally, by banishing it from your Field and anything whose Levels are equal to 8 or more, you can use it to Summon a Gesshoku that's the same Level from virtually anywhere.

Many of the Spell and Trap Cards can get the ATK of Gesshoku monsters to insanely high levels, but they usually require at least 2 Gesshoku monsters on your field. Gesshoku - Bridge's other effect acts as a for Gesshoku, but it only affects one monster. Gesshoku - Glow can be used to power your monsters by an initial 500, then 1000 if you have 3 on the field. If used with Gesshoku - Ray, Beowulf can have massive ATK and OTK with his doubled piercing ability.

I'll get into the non-offensive effects of Gesshoku later.